Photon Torpedo
As the newly formed
Starfleet began to explore the space surrounding the core worlds
of the Federation, encounters with hostile races began to
increase. In many cases, hostilities were avoided due to the
diplomatic
efforts of both starship captains and Federation Diplomats. It
was recognized early on that hostilities could often be limited
when opposing forces realized they although they were outgunned,
the Federation sought peaceful contact and not conquest. This got
many parties to the bargaining table and peaceful resolutions to
most confrontations. In fewer cases, when technological parity
was evident, many races sought open hostilities with the
Federation and in a handful of cases, hostilities erupted with
races even clearly at a disadvantage to Federation technology.
While lasers, and later phasers, would be the backbone of
Federation starship armament, a heavier weapon was necessary to
act as a deterrent as well as become the
'heavy artillery' should fighting become unavoidable.
Lasers and phasers, even though they were 'zero-time of flight
weapons' (meaning almost instantaneous contact on target from the
moment of firing) were at a serious disadvantage when used at
warp velocities. Hitting and enemy vessel was nearly impossible
at high relativistic velocities, at warp velocities it almost was
impossible. Energy weapons travel at the speed of light, once
emitted outside the warp field, lasers and phasers could actually
be slower than the target vessel if it were traveling at warp
speeds. If a hit is secured at high speed, the time on target is
measured in pico-seconds or less, not enough time to inflict any
appreciable damage. It was no leap in logic to see that the major
energy source of matter/anti-matter annihilation could prove to
be heavy weapon Starfleet needed. The trouble was delivering it
to the target.
Since most early matter/anti-matter science and technology was
devoted to containment and control of this awesome power,
scientists and armament engineers had to reverse the process.
They had to create a way to create the annihilation on demand and
develop a delivery system. Looking at existing technologies such
as the rudimentary nuclear projectiles in use for debris
clearing, independent sensor probes and defensive counter-measure
technology, an interim system of fusion explosive torpedoes were
introduced into the Starfleet arsenal. These missiles and drones
would be the forefathers of the modern day Photon and Quantum
Torpedoes. Late in the development of the fusion missiles, a
reliable technique for detonating
variable amounts of matter and anti-matter had continued to elude
Starfleet armaments engineers, while the delivery system
(consisting of guidance, propulsion, and launch systems) were
virtually complete.
The exact nature of the problem lay in the rapid total
annihilation of the torpedo's warhead. While most early warp
engines destruction lay in the failure of anti-matter containment
and appeared relatively violent, the actual rate of particle
annihilation was quite low. The first successful warhead
developed for Starfleet in 2215 was a simple matter / anti-matter
collision device of a 1:1 ratio of matter / anti-matter. The
device consisted of six frozen deuterium slugs backed by
carbon-carbon disks and driven by microfusion initiators into six
corresponding magnetic cavities, each holding anti-deuterium in
suspension. As the slugs drove into the cavities, the
annihilation energies were trapped briefly by the magnetic
fields, and then suddenly released. The annihilation rate was
deemed adequate to serve as a heavy weapon and was soon deployed
to all deep
interstellar Starfleet vessels. While a torpedo could coast
indefinitely after firing, the maximum effective tactical range
was 750,000 kilometers because of stability limits inherent to
the containment field design.
While the range, or more actuarially the duration, was a sever
limitation, the new Photon Torpedo was warp capable, equipped
with micro-cochrane warp engines and fully capable of engaging
warp equipped enemy vessels. The yield of the Photon Torpedo was
fully capable of destroying enemy vessels in a single volley or
downing the enemy's defensive shields if they were so equipped.
While equipped with advanced sensors and onboard guidance, they
were still dependent on proper alignment when firing and
possessed limited tracking capabilities. Perhaps the most severe
handicap was maneuverability, as the micro-warp engines did not
possess the large multiple field coils of their larger brethren
and their ability to adjust the warp fields for turning was
extremely limited.
By 2271, Starfleet research finally paid off as newer more
versatile Photon Torpedoes were introduced. These newer torpedoes
had the ability to be programmed with a variable yield and this
increased their range and maneuverability. With a range of
3,500,000 kilometers for mid-range detonation yield and arming
just before firing, Starfleet finally got the weapon they were
looking for. Now equipped with a warhead that held
variable amounts of matter and anti-matter in thousands of minute
packets, these are held in suspension by powerful magnetic field
sustainers within the casing at the time of torpedo loading. They
are held in two separate regions of the casing until after
launch. The suspended component packets are mixed, though they
still do not come into contact because of the fields surrounding
them. At a signal from the onboard detonator circuitry, the
fields collapse and drive the materials together, resulting in
the characteristic release of energy. This method increases the
annihilation surface area by three orders of magnitude resulting
in a more complete annihilation and energy release.
The standard photon torpedo (there are several variants) is an
elongated elliptical tube constructed of molded gamma-expanded
duranium and a plasma-bonded terminium outer skin. The completed
casing varies in size due to the different types of torpedoes,
but the standard casing of the Mark VI Photon Torpedo is 2.1 by
0.76 by 0.45 meters and masses 247.5 kilograms. Along the
horizontal axis of the standard torpedo are ports for warhead
reactant loading, hardline optical data network connections, and
propulsion system exhaust grills. Within the casing are deuterium
and anti-deuterium holding tanks, central combiner tank and their
respective magnetic suspension components; and warp sustainer
engine. The holding and combiner tanks shells are gamma-welded
hafnium titanide. The tank liners, as well as the warp sustainer
engine coils, are all constructed from directionally cast
silicon-copper carbide to maximize field efficiency.
The micro-warp engines of the torpedo is not a true warp engine
due to its small physical size, being one twelfth the minimum
matter/anti-matter reaction chamber size. Rather, it is a
miniature M/A fuel cell, which
powers the sustainer coils to grab and hold a hand-off warp field
from the ship's launcher tube. The ship's launchers are smaller
versions of the propulsion warp coils and emit the proper warp
field configured for optimal firing of the torpedo. If the ship
is at warp speed, the onboard M/A cell can only sustain the
hand-off warp field for a short time. Other torpedo flight modes
are triggered according to initial launch conditions. If
launched during low-impulse flight, the launch coils will drive
the torpedo up to 75% of higher sublight velocity. If launched at
high sublight, the onboard field sustainer will hold the hand-off
field and not cross the threshold into warp, but will continue to
drive the torpedo at high relativistic velocities. It is the
reaction of the hand-off warp field with the onboard sustainer
engine energies that give off the characteristic 'glow' of a
torpedo in flight.
Once given prelaunch trajectory programming directly by the ODN,
the torpedoes targeting and guidance systems communicates with
the warp sustainer computer to calculate the optimum travel time
to target. This
allows the arming circuitry a minimum of 1.02 seconds to combine
the warhead fuels. Updated in-flight by subspace radio link, the
trajectory changes needed can be made by differentially
constricting the sustainer
exhaust grills.
Launcher tubes on modern Starfleet vessels are constructed from
machined tritanium and sarium farnide. It is strung with
sequential field induction coils and launch assist gas generators
to provide initial power to the sustainer and propel the torpedo
away from the starship. The launcher tube is 30 meters in length
and can be loaded with as many as ten torpedoes at one time for
simultaneous launch. In such cases, the torpedoes will track
together until a predetermined position and then 'spread out'
into a preprogrammed pattern developed by the ship's Tactical
Officer and Tactical computer. Once fired, the launcher tube is
purged of surface residues by flash sterilization, the coils
charges are neutralized, and the firing sequencer is reset to
await a new load of torpedoes.
There are a number of torpedo variants. Each type serves a
specific function, although the standard Mark VI casing is the
most versatile and most adaptable. Most Class One starships have
20% of their torpedo loads
assigned to these variants, the remaining being the standard Mark
VI.
Mark I | Record Marker:
Jettisonable 'Black Box' for starships. Primed at all
times and held in special launch ranks in the torpedo launch bay. Equipped with homing beacon that can be held in silent mode if in enemy territory until a Federation craft transmits an activation signal. |
Mark II | Surveillance Torpedo:
Launched into sensitive areas to collect data, the casing is equipped with 44 phased array sensors. |
Mark III | Space Mine:
Small anti-matter charged torpedo that can lay in waiting until enemy craft enters its zone of protection. Equipped with sophisticated ship recognition software that allows the mine to evaluate each vessel that moves into its target area. Capable of tracking an enemy craft or intercepting enemy craft is preprogrammed. |
Mark IV | ECM Torpedo:
Electronic Counter-Measures Torpedo used to jam and misled enemy sensors. Capable of simulating a wide variety of naturally occurring background radiation to subtle obscure enemy sensors. Can me used alone or in groups to saturate an area. |
Mark V | Sensor Torpedo:
Used in long range Recon missions. Located along the lower part of the payload casing are 425 phased array sensor discs, which give the torpedo an exceptionally sensitive data acquisition system. |
Mark VI | Photon Torpedo:
Standard Model, capable of various missions. Internal payload components can be removed and converted into several different configurations. |
Mark VII | Vessel Simulator Torpedo:
This torpedo can simulate various spacecraft including holographic imaging. Onboard arrays can transmit signature energies to simulate the energy outputs of the vessel it is portraying. Larger simulations require more energy output and use onboard power quicker, thereby decreasing the time available for the simulation. |
Bibliography-
Star Trek The Next Generation Technical Manual
by R. Sternback and M.
Okuda
Starfleet Dynamics - John David Schmidt
Jackill's Starfleet Reference Manual - Volume One
- by Eric Kristiansen
Author Chief Engineer Lt. Wayne N Snyder
Date: August 15, 1998